Mortal Kombat 4 Game Boy Port Review: Why It’s Not in the Legacy Kollection

Imagine a beloved fighting game franchise, its legacy tarnished by a single, universally panned title. That’s the story of Mortal Kombat 4 for the Game Boy Color, a game so notoriously bad that it’s become a cautionary tale in gaming history. Recently, the Mortal Kombat: Legacy Kollection was released digitally, with physical copies set to arrive on December 12, 2025. While fans are thrilled to revisit classic entries, one glaring omission has sparked curiosity—and controversy. But here’s where it gets controversial: Mortal Kombat 4 for the Game Boy Color, originally developed by Digital Eclipse themselves, is nowhere to be found in the collection. And this is the part most people miss: Digital Eclipse has the technical capability to include Game Boy Color games, as evidenced by other titles in the collection, so why was this one left out? Could it be because the game is widely regarded as one of the worst fighting games ever, as hilariously roasted by Matt McMuscles on his YouTube channel? The game’s attempt to cram a 3D fighter onto a handheld device resulted in a visual and auditory nightmare, with graphics so jarring that McMuscles even mocked his past self for criticizing other games’ aesthetics. Combined with a grating soundtrack, it’s no wonder this version might have been excluded for quality reasons. But is that the full story? Did Digital Eclipse intentionally omit this version to preserve the collection’s integrity, or is there more to the decision? Let’s dive deeper into this puzzling exclusion and explore why this game remains a fascinating—if painful—chapter in Mortal Kombat history. Check out the full breakdown in the video below, and let us know your thoughts: Should this infamous port have been included, flaws and all? Or was Digital Eclipse right to leave it on the cutting room floor?

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